Each player uses 1 game paddle and selects a peg color.
Marbles rules basic.
If you cannot play a card discard any of your six cards.
Your shooter or taw marble will be what you use to knock other marbles out of the circle later.
Choose your shooter marble this should be bigger than any of your other marbles.
Using a designated shooter marble players take turns shooting from outside the circle and trying to hit a target marble out of the ring while keeping the shooter marble inside the ring.
Choose a marble bigger than all your other marbles so.
Draw a ring on the ground either with a piece of chalk or with a stick in the dirt.
Draw a starting line just outside the ring.
You can use chalk on the sidewalk or blacktop or use thread or string to make a circle on the carpet.
When it s your turn kneel outside the ring and flick your shooter marble out of your fist with your thumb trying to hit as many marbles out of the ring.
You must play an ace or face card to begin movement.
The game begins by throwing one marble from throwing line and aiming it into the hole.
Select one of the six cards to play.
Rules to the game of marbles setting up the game a circle is drawn on the ground usually with a diameter of 3 6 feet.
Discard your played card.
Each player puts a few marbles into the ring and the goal is to shoot the marbles from the starting line out of the ring.
Step 1 draw a circle on the pavement in chalk.
How to play pegs or marbles and jokers game.
The goal of the game is to place all own marbles into the hole as first.
Draw a large circle usually about 5 to 10 feet across and place 13 marbles in the center spaced 3 inches apart to form a cross.
Knock as many of your opponent s marbles out of the circle and win them.
To move all five pegs clockwise around the board from your start position to your home position.
Put 5 to 10 other marbles in the centre of the ring to play.
Both players have to use marbles of different color.
This will be your marble ring during the game.
After your turn has ended play moves to the next player who can try to move marbles from the starting area.
A traditional chalk circle should be around 3 feet 0 9 meters across.
Two players compete against each other.
The objective of marbles is simple.
When one team knocks all of the other team s ducks out of the ring they win the game.
First player or team to have all their pegs in the home position wins the game.
Marbles are placed inside the circle usually near the center and often arranged in an x pattern.
The rules differ from the basic game as follows.
Each duck knocked out of the circle is worth one point.
5 cards are dealt to each player as usual but a turn consists of first playing a card to your discard pile then moving a peg or pegs using the power of the played card and finally drawing a card from the face down deck so that you have 5 cards again.